Mitch Moore

Mitch Moore
Playtester
Designer

This Designer's Games

Game Design Stage Players Duration Description
Goblin Pile-Up Physical Prototype 2-6 30-45 minutes Shinies, tasties and pointies fuel your rise through the goblin pile-up, a confusing hierarchy that only a goblin would think up! The game features multi-use cards and set collection in a race to be the most gobliny goblin of the tribe.
Ashes of the Deep Gods Physical Prototype 1-6 Hours Following the death of the Deep gods, explore a most shrouded alien landscape called The Deep in search of powerful relics and rebuilding society. This is powered by the EDGE system which encourages strong character concepts to guide roleplaying and the narrative using D6 dice pools.