Alex Vandertol

Alex Vandertol Photo
Playtester
Designer

Born and raised in Edmonton, AB, Canada; I moved to the United States in 1988 to go to Calvin College, met my wife, and stayed. I am now a permanent resident of the US, but still proudly Canadian. I live in Western Michigan and work as an engineer.

In 2012 I designed and did the plastic 3D modeling of the airships for Kings of Air and Steam by Tasty Minstrel Games.

In 2011 I created an artwork for the Grand Rapids ArtPrize competition and made a geeklist about it, which you can find on BGG.

I'm an aspiring designer and enjoy hanging out with the GRUBS crew.  I hope you'll join us!

This Designer's Games

Game Design Stage Players Duration Description
Wasteland Quest Placeholder Art
Wasteland Quest
Thought Experiment 2-6 20 minutes per player Post-apocalyptic future survival game in which players start with nothing and have to race to become self-sufficient.
Search for the Source of the Nile Early Prototype
The Search for the Source of the Nile
Physical Prototype 1-6 40 minutes per player A complete re-imagining of the Discovery Games / Avalon Hill classic Source of the Nile. Players are expedition leaders out to map the interior of the African continent and earn renown for discovering rivers, cataracts, mountains, and native tribes.